If you like it and it works in your games, do it. I am going to give a lot of areas that I think need improvement but these are my opinions.
Overall, I think its a cool design, but the actual game mechanics are where the flaws come through. When I look at a homebrew my first thought is A) How does it compare to other similiar classes B) Could it be a simple reskin? C) Is it really unique. I am going to give some direct criticism here. Is it unique enough? Does the combat style feel distinct? Is it interesting? Do the core mechanics (trick shots, skill dice) seem fun? Also, not sure why this is getting downvoted so much, am I breaking some kind of custom or rule here? For now, I'm well aware of the mathematical issues with some of the abilities what I'd like to hear more about is the general feel of the class. I purposefully designed it to be overtuned, with the intention of reducing the damage output to more reasonable levels. Imbued Weapon: Added a section detailing improvements to Weapon Expertise: attack bonus increases to +3, no disadvantage at long range (from Sharpshooter), and the 30-second aiming feature becomes an automatic crit, not just a hit.ĮDIT: I've gotten a lot of feedback regarding the power curve of this class, and am actively making adjustments to bring it in line with other 5e classes. Also added "until the start of your next turn" to both benefits for clarity.
Evasive Instinct: Changed the bonus feature for taking the Dodge action to "add half the result (rounded down) to your AC" instead of the full result. Superior Exploitation: Reduced the bonus crit range from 18-20 to 19-20, as Exploit Weakness no longer increases crit range. Exploit Weakness: Removed the extra crit range. Sharpshooter: Removed this as a level 4 ability, and rolled the half/three-fourths cover feature into Weapon Expertise, and the "no disadvantage at long range" into Imbued Weapon. Changed to confer the benefits of the Archery fighting style, ignoring cover from Sharpshooter, and a "guaranteed hit" by aiming at a stationary target for at least 30 seconds. Previously, it doubled proficiency bonus, effectively giving characters at level 1 a potential +8 to hit. Reposition: Removed "Add the result of the skill die to your AC or saving throw against the attacker," as this was somewhat redundant with Evasive Instinct. I may simply make it "half your base movement" for consistency's sake.
This effectively reduces the max movement at lower levels (30ft), but increases it at higher levels (60ft), while still adding an element of randomness. Reposition: Changed "move up to your base movement" to "move up to 5x the result of your Skill Die". Unerring Strike: Added blurb that prevents it from being used in conjunction with Trick Shots. Hopefully this brings the overall base class much closer to other comparable classes such as Fighter or Monk:
Please feel free to leave feedback about anything pertaining to the document-whether it's the class itself, the formatting, or even grammatical/spelling errors, any criticism whatsoever is deeply appreciated.ĮDIT2: Here is a summary of the first-pass changes, detailed in the Changelog. Without further ado, here is the Homebrewery link. Please feel free to either leave the feedback here in the thread or message me privately. It is a fully-fleshed out class chapter, complete with flavor text, images, tables, and three equally robust subclasses-so be warned, it's a fairly large document. Rangers, Rogues, and Fighters can all be ranged weapon users, but they lack any real "oomph" that makes that style of combat feel unique or special. I created it because I saw two distinct gaps with the existing character classes: (a) a significant lack of pure martial class options, and (b) no pure ranged combat archetype. I've put a great deal of effort into making it look clean, professional, and as close to official material as I can get, but I need your feedback to help fine-tune and balance it. I know this sub gets inundated with homebrew classes all the time, but I'd be ecstatic if y'all took a look at the class (and three subclasses!) I've created using the Homebrewery tool.